export enum SequenceType {
  Ready = 0,
  Guard = 1,
  Prone = 2,
  Walk = 3,
  FireUp = 4,
  Down = 5,
  Crawl = 6,
  Up = 7,
  FireProne = 8,
  Idle1 = 9,
  Idle2 = 10,
  Die1 = 11,
  Die2 = 12,
  Hover = 13,
  Fly = 14,
  FireFly = 15,
  Tumble = 16,
  AirDeathStart = 17,
  AirDeathFalling = 18,
  AirDeathFinish = 19,
  Tread = 20,
  Swim = 21,
  WetAttack = 22,
  WetIdle1 = 23,
  WetIdle2 = 24,
  WetDie1 = 25,
  WetDie2 = 26,
  Deploy = 27,
  Deployed = 28,
  DeployedFire = 29,
  DeployedIdle = 30,
  Undeploy = 31,
  Paradrop = 32,
  Cheer = 33,
  Panic = 34
}